![]() With the wind's guidance, Talim tracked the core of the corrupted life-force to a water mill, where a tiny group of children lived. Having collected several of the fragments, Talim soon learned that the source of the negative energy came from the legendary evil sword, Soul Edge. She was aware of the wind surrounding her, guiding her, and blessing her - knowing that as long as the precious wind stayed with her, that she would be protected. With that, Talim vowed to find all the fragments and return them to their proper forms, and even though she was young and far away from home, Talim bared no fear. She undoubtedly knew that the world would soon be consumed by illness and death if the evil force continued to spread. Sensing the calamitous presence of the shard in other places of the world as well, Talim traveled to wherever the wind took her. Despite the elders' misgivings, Talim departed on a journey concluding that when she delivered the demonic power to its rightful place, that peace would eventually be restored to the Earth. Talim, however, recognized the evil energy as the same force that had caused her to blackout years before, and resolved to return the metallic shard to where it belonged wherever that was. ![]() Years later, when Talim was fifteen years old, a man from the west brought a strange metal fragment to her homeland, claiming it to be a "vitality charm". The dark day that the Evil Seed pervaded through the sky, Talim felt the winds, and an evil aura that devoured everything in its path surged into her body, causing her to lose consciousness for days. Due to turmoil caused by the influences of the Spanish and Portuguese culture, she was reared to be its last priestess (Babaylan). Talim was the granddaughter of the village's elder, Kalana, and daughter of its shaman, Sanput. Oh, and letting you see their underwear.In the Village of the Wind Deity located in Southeast Asia (Philippines), there lived a small tribe of people who could control the winds. As such it’s just a way of punishing defensive players. It sounds game-breaking, but in reality the timing is so tricky to master you’ll only pull it off if the other player’s not fighting back. And if you hit all four attack buttons during the split-second this happens, you’ll go into a preset Critical Finish combo for an instant kill. ![]() This is where the stripping comes in, because enough hits will shatter the armour on an opponent’s head, body or legs – usually leaving them bare-chested or hatless – increasing the damage they’ll take in that area. Now repetitive hits to the same area will deplete the new Soul Gauge, turning it from blue to red. To make normal blocking even less appealing, though, there’s a new element to the combat: critical hits. If you can read what your opponent is going to do and duck or sidestep accordingly, you’re at a massive advantage.Īlternatively, if you’ve got the timing down, you can perform a parry, knocking your opponent back and leaving them wide open. Start to fight people good enough to do more than just mash the buttons, however, and you’ll need to learn that the main attack buttons are divided into horizontal and vertical attacks. This makes it a much easier game to bluff your way through than Tekken or Virtua Fighter: pick a mega-hard fighter like Nightmare or Astaroth and run through their combos until you find the easiest, most damaging one possible, and you can abuse it shamelessly until people learn to block it. First, what you need to know is that Soulcalibur’s always been an offence-based game, based more on movement and relentless hitting than blocking.
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